Its mechanically augmented humans ("mech-augs") have gained new powers at the expense of social acceptability. Since its start in 2000, the Deus Ex series has been known for balancing open-ended gameplay with complex stories about transhumanism, conspiracy theories, and global politics. We see it all around us, all the time," says Patrick Fortier, gameplay director of Mankind Divided. "Fear becomes the natural human reflex, the fear of differences. And then - after a terrorist bombing and a sudden leap of scenery - we’re in the ghetto of Golem City, where augmented humans live under "mechanical apartheid." They present their passports at a checkpoint, where they are greeted with suspicion and improbably large drones. She and protagonist Adam Jensen, who was unwillingly given life-saving mechanical upgrades in the earlier Human Revolution, pass the station restroom signs: one for "naturals," represented with standard green human figures, and one for "augs," whose red figures have amputated limbs. "Damn clankie," he mutters when he sees her face, traced with lines of chrome. A man bumps into her, and she falls to the ground. When Eidos Montreal boots up the E3 demo of Deus Ex: Mankind Divided, a woman is standing on a train platform in the year 2029.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |